#211 Building Blocks of DesignInterview 2021.04.08 It's back to basics this week as we welcome Osama Dorias, lead game designer on the upcoming Gotham Knights at WB Games Montréal, to talk about his multi-year journey of making games with his kids, and what it taught him about his craft.
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What We Did On Our Winter Break (2022) Mark LaCroixStephen McGregorEllen Burns-JohnsonIRLMetaThe path to unionizing has been rough for Raven Software, and it’s about to get… - Ash Parrish, The VergeGame Dev LondonSeven Billion HumansUntitled Goose Game is getting a second goose and local co-op - Nicole Carpenter, Polygon The replay aired last week, but in case you missed it: Nice Thinking: "Sledgehammer Bride" Mark talked about building localization systems in: "I definitely thought of that ahead of time."David Bowie Brilliant Adventure (1992 – 2001)Esperanza Spalding Is The 21st Century's Jazz Genius - Lara Pellegrinelli, NPR It's much cozier (and quieter) in here now. Mark mounted at set of ports for mic and headphone connections under the clubhouse table. It was pretty hard to drill these holes to mount our mic stands, and about as hard to measure them out because our clubhouse table has no straight edges or corners. Of course, once-inflated, the water-logged panels needed to be dried out, which meant an hour in the dryer. These foam acoustic panels came vacuum-sealed, so they needed to be soaked in water to inflate them. Ellen keeps a promise, Stephen returns a gift, and Mark sees thru' these architects eyes. Hiatus flew by this year for your nice hosts, but they're back in the newly-renovated clubhouse with their annual recounting of what they got up to while away.
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Formerly a Senior Producer for Kongregate Publishing. We ask him how it's going, what other work-week configurations might have benefits for gamedev teams, and what he thinks about the word "truncate."The definition of truncate is “to shorten by cutting off a part cut short” - “9 to 5” - Dolly Parton, YouTube Work Weeks ProductionArmor Games adopts four-day work week permanently - Brendan Sinclair, August’s previous employer, KongregateAugust is now doing platform relations at Armor Games August was on a previous interview episode Developer/Publisher RelationsJohn Cooney (Armor Games CEO) Twitter thread on the four-day workweek results - John Cooney, TwitterGDC 2022 Independent Games Summit: Four-Day Workweek: We Did It! What now? - Game Developer Conference“Eidos-Montreal and Eidos-Sherbrook shifting to the 4-day work week” - Edios Montreal“The Research Is Clear: Long Hours Backfire for People and for Companies” - Sarah Green Carmichael, Harvard Business Review“Indie Studio Forms First Video Game Union In The Country” - EThan Gach, Kotaku“How the 40-hour work week became the norm” - Alexi Horowitz-Ghazi, NPRAugust BrownGuestAugust is a Senior Producer at Armor Games Studios.
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The company where August currently works, Armor Games, has made headlines by shifting permanently to a four-day work week.
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What does your work week look like? Are you locked into a 9-to-5 the way that Dolly Parton described it, or are you free to set your own schedule? What about your team as a whole? In this week's episode, August Brown is back on the show to help us explore the topic of work week structure.